Early on in the project we were given some Human head tasks to start defining the style. These didn't quite hit the nail on the head, but I had a lot of fun with em regardless.
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See our blog post for more info: https://www.artstation.com/blogs/airbornstudios/zXDEq/in-which-we-cherish-and-bid-adieu-to-project-dragon-part-3-3d-characters
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Concept by: https://www.artstation.com/nicolasaviori